New Regions
If you could be the sole designer of a region in Ur, what would be your theme/aesthetic and what would you be able to do there?
I would design an off-color mountainous region that's in shades of yellow and yellowy brown more reminiscent of sandstone than any mountainous regions that currently exist. It'd bear a lot of similarities to Groddle Heights except for the color changes. And in the area of this region where the peak is located, there are darker yellow honey veins that run through the rocks of the peak that can be mined with a pickaxe.
The gold of Ur they call it.
Initially honey mining would be half as effective, in terms of yield, as traditional mining and there would be a skill Rock Candier, like jellisac hands but requiring mining II, that allows you to double the amount of honey you get while mining. Yield of honey mining after relevant skills are learned and upgrades are bough would be identical to chunks of dullite as they have the same value of four currants. In other respects honey mining would behave much like regular mining. It takes the time that mining beryl or sparkly would at that mining level and drops sapphires, rubies, moonstones, and diamonds as mining does. (Perhaps it would also have a very rare chance to drop an unnamed rare gem that only honey veins produce that is worth 5000c. Perhaps topaz or citrine or even simply gold ore.)
Gimme your best ideas!
I would design an off-color mountainous region that's in shades of yellow and yellowy brown more reminiscent of sandstone than any mountainous regions that currently exist. It'd bear a lot of similarities to Groddle Heights except for the color changes. And in the area of this region where the peak is located, there are darker yellow honey veins that run through the rocks of the peak that can be mined with a pickaxe.
The gold of Ur they call it.
Initially honey mining would be half as effective, in terms of yield, as traditional mining and there would be a skill Rock Candier, like jellisac hands but requiring mining II, that allows you to double the amount of honey you get while mining. Yield of honey mining after relevant skills are learned and upgrades are bough would be identical to chunks of dullite as they have the same value of four currants. In other respects honey mining would behave much like regular mining. It takes the time that mining beryl or sparkly would at that mining level and drops sapphires, rubies, moonstones, and diamonds as mining does. (Perhaps it would also have a very rare chance to drop an unnamed rare gem that only honey veins produce that is worth 5000c. Perhaps topaz or citrine or even simply gold ore.)
Gimme your best ideas!
Comments
Every once in a while, you come across a spider (if indeed a spider is what made the webs. Maybe it's something else? A gaggle of ducks? Crafty giraffes? I dunno) who asks for help with the web. Maybe they need some extra string to do some repairs, or maybe they request your help in shrinking down and untangling some knots (because oh what a tangled web they weave... and wish they didn't...), and you get something nice as a reward if you help out.
...Either that or a single street somewhere with lots of dangly vines that you can grab hold of and swing from, doing Tarzan-like yells.
I imagine a buff like that would be a simple yield increase, get ten percent more products when making at least ten dishes at once or something like that : P
I actually didn't think that far, but that sounds great! There could be badges for having cooking parties in a kettle!
Maybe a certain amount of people, or a certain amount of food made together?
CHEZ TREBUT
ONAGER OFFAGER
BALLISTA VISTA
SPRINGALD FALLS
MANGONEL MINGLE
@"Liza Throttlebottom": Oh, I don't know. Catch fireflies. I sort of toyed with the idea of a wintry landscape, so it'd be like a display of Christmas lights but elegant instead of garish, but I'm not sure... Ah! I've got it -- most of Ur seems to be in spring/summer seasons (except for the two or three snowy highland regions). How about a glorious autumn region? Red and gold leaves and a buttload of lanterns. And a pile of leaves you can jump into. Yes.
@diddlypuff - you almost had me with xylophopne spider webs until tarzan-like yells made coffee come out my nose. omgiants! conga line vine swinging would be hilarious!
@b3achy - yes to the island! and i insist it includes buttfloss swim bottoms and shark fin hats (+artemis)! and glitchy willy wonka just screams for gnomes as oompa loompas!
@ariaste - buttload of lanterns! and pile of leaves that when you jump into them you explode from a different pile shooting into the air where you have one leaf in each hand and use them to glide slowly down to ur again. i would also like to send illuminarie lanterns into the air at night
What would be unique about this region? Besides the geography?
I'd like to see beds of bearded clams clinging to rock walls at the edge of the water. You can brush them with your fox brush and get fibre. I think it would be good to have an alternate source of fibre for those who find fox brushing difficult or impossible due to internet connections or physical limitations. Like trees, bearded clams would only be harvestable once per day. Plus, bearded clams: the innuendoes basically write themselves.
There would also be the lesser known, eerie glowing underwater jellisac dotting the walls, A new level of jellisac handling or set of upgrade cards would be connected to them. Scooping them would yield a jellisac that could be used, after processing, in light bulbs, and maybe one day ink or paint. They could be processed maybe using the cauldron. Or possible using the fuel maker.
Finally, there would be beds* of soft, fine sand at the bottom of the grottoes for collecting, probably using the shovel. The sand could be processed using the smelter into glass. Glass, a glowing essence or capsule of jellisac, and a bit of tin would give you lightbulbs, and for some reason I'd like to use the tinker tool to make them.
*maybe to make it glitchier, you collect the sand by scaring up one of the eyeless flatfish that swim and lurk on the bottom. So you would have to wait for one to settle down first and maybe sneak up on it.
There would be a feat starring Ilmenskie Jones to open the region.
Edited to add: although, sand to glass is already pretty glitchy.
And I like the bearded clam idea. That's actually very close to a real-world fiber-- sea silk made from the byssus fibers of certain Mediterranean clams.
@"Ellen Fremedon" yes! Meditation orbs!