I miss crafting, quests that were bringing you in special areas with little stories and getting lost walking randomly in ur but above all i miss collecting cubimals !
I'd love to have quests, and even more badges. Maybe some color customization for wardrobe, vanity, and furniture? Maybe some texture options too? I saw another person mentioned the ability to sit. It would be awesome if we were able to interact with our stuff in houses or towers, other than moving things around. That was one thing I think we were missing before...I liked looking at my stuff but not really being able to interact with it was kind of a bummer.
Artistech posted this first in the idea forum and I'll present it here with tweaks from the full post.
"I'm at the point in the game where I have a lot of spare iMG. I'd love to share it, but can't. It seems very much in the spirit of Glitch to do some something to enable sharing. I'd like to be able to spend a massive amount of iMG (say 1,000,000) to plant an iMG tree in my street. Other Glitch can harvest once a day, and get an amount of iMG for their harvest (say the amount they get from a Qurazy Quoin) and once the million is used up the tree dies. Ideally, upon death it would transform into a beautiful butterfly and flutter off, but ending up as a stump to be chopped would be ok "
Others chimed in that it should be a fountain so we could "drink from the fountain of iMG". The point being that once we have long term players in Eleven we have a way to give back to newer players.
More Pii Day fun: Solving Pii Here's a thought on taking the geek to a higher level on Pii Day.
On 3/14 we make a Pii. When we give a Pii to a glitch, they get prompted to "Solve Pii". The pie defaults to displaying 3.14. If the glitch types in the next correct number of Pii, they get a small IMG reward. The Pii remembers it's current solution.
The glitch may give the Pii to another glitch (each glitch may "solve" Pii only once per Pii) to solve the next number of Pii. That IMG reward is larger.
If a glitch solves uncorrectly, that Pii can no longer be solved. If a glitch attempts to solve a Pii that they have already solved, the Pii can no longer be used for rewards. If the Pii is dropped, that Pii can no longer be solved. If a community of glitches gets organized, imagine the img of perhaps even badges that could be earned, once a year, for solving Pii to....
I've seen a few people request a mobile/iPad playable version. Although I'd really like to see this, it seems unrealistic.
On that note, I would settle for the ability to set your skill learnings via mobile, and maybe have a friend panel, a character viewer, things like that.
My faves were badges and quests, and exploring Ur. So if I had one wish in Eleven it would be for the expanded map with all the continents to be realized over time.
I wanna *slang* herbs n whatnot from my phone-i miss herbs...and notes!!!! anndddd game of crowns (but ppl stopped playing n i'd be in a room by myself waiting (•_•) so maybe not that but def herbs n the other stuff
Love so many of the comments already made, especially the new and creative ideas!!
I definitely missed the old neighborhoods and old houses. Though there were some benefits to the new houses (like the front yards of resources to share), I think I would have preferred options for decorating the old style houses, some area on the street that was 'mine' or maybe a neighborhood/street set of plots, and maybe expanding the old ones instead of the ones we ended with.
I missed the street projects and collecting trophy pieces (but as the number of players grew, they really needed to have more concurrent projects or limits on the number of items a single player could submit on a single project to make it more fair for the lower level players...instead they just dropped them, which was very very sad to me because they were part of the community that I did like, and getting my name on a street made me feel like I contributed to the building of Ur).
Would love to see all of the map realized.
More subway stations in more locations.
I hope we get our fun pickles back! I would definitely play with mine more instead of just sticking him on a shelf.
I would love to see quests where we need to make more of the food items (to give us a reason to make the lower level recipes).
And at one point we were going to get group/community homes/streets - we tested the idea in the first beta. I would love to see those actually happen since some of us wanted a group 'clubhouse' where we could share resources with our close friends and gather for parties instead of just using the party packs.
A (probably very minor) scripting language for our butlers so we could script them to respond to questions, give gifts when conditions are met, remember bits of text, etc. Sort of like Interactives from Manylands.
I definitely miss the quests and achievements, but also just the little ways people personalized the world and made it more diverse and funny through notes and through the names they gave animals in public areas and their own homes.
I loved specialty items like the pickle and the yeti that made you feel special and part of an intimate group. It's really the little things! I completely agree with @larch - naming animals was absolutely one of my favorite all-time things! You've already made the forums, that was a giant part of making the interactions so amazing - pun intended.
Comments
And butt feathers.
"I'm at the point in the game where I have a lot of spare iMG. I'd love to share it, but can't. It seems very much in the spirit of Glitch to do some something to enable sharing. I'd like to be able to spend a massive amount of iMG (say 1,000,000) to plant an iMG tree in my street. Other Glitch can harvest once a day, and get an amount of iMG for their harvest (say the amount they get from a Qurazy Quoin) and once the million is used up the tree dies.
Ideally, upon death it would transform into a beautiful butterfly and flutter off, but ending up as a stump to be chopped would be ok "
Others chimed in that it should be a fountain so we could "drink from the fountain of iMG". The point being that once we have long term players in Eleven we have a way to give back to newer players.
More Pii Day fun: Solving Pii
Here's a thought on taking the geek to a higher level on Pii Day.
On 3/14 we make a Pii. When we give a Pii to a glitch, they get prompted to "Solve Pii". The pie defaults to displaying 3.14. If the glitch types in the next correct number of Pii, they get a small IMG reward. The Pii remembers it's current solution.
The glitch may give the Pii to another glitch (each glitch may "solve" Pii only once per Pii) to solve the next number of Pii. That IMG reward is larger.
If a glitch solves uncorrectly, that Pii can no longer be solved.
If a glitch attempts to solve a Pii that they have already solved, the Pii can no longer be used for rewards.
If the Pii is dropped, that Pii can no longer be solved.
If a community of glitches gets organized, imagine the img of perhaps even badges that could be earned, once a year, for solving Pii to....
On that note, I would settle for the ability to set your skill learnings via mobile, and maybe have a friend panel, a character viewer, things like that.
I can barely contain my excitement.
if you can manage it, i'd also like the depth of graphics of kingdom of loathing.
and the community vibe of smallworlds, please.
Also, physical merchandise-- I'd much rather spend money on a t-shirt or a mug in the real world than on in-game-only objects.
I definitely missed the old neighborhoods and old houses. Though there were some benefits to the new houses (like the front yards of resources to share), I think I would have preferred options for decorating the old style houses, some area on the street that was 'mine' or maybe a neighborhood/street set of plots, and maybe expanding the old ones instead of the ones we ended with.
I missed the street projects and collecting trophy pieces (but as the number of players grew, they really needed to have more concurrent projects or limits on the number of items a single player could submit on a single project to make it more fair for the lower level players...instead they just dropped them, which was very very sad to me because they were part of the community that I did like, and getting my name on a street made me feel like I contributed to the building of Ur).
Would love to see all of the map realized.
More subway stations in more locations.
I hope we get our fun pickles back! I would definitely play with mine more instead of just sticking him on a shelf.
I would love to see quests where we need to make more of the food items (to give us a reason to make the lower level recipes).
And at one point we were going to get group/community homes/streets - we tested the idea in the first beta. I would love to see those actually happen since some of us wanted a group 'clubhouse' where we could share resources with our close friends and gather for parties instead of just using the party packs.