Meet the Team

I was just thinking that some of you would like to learn a bit more about some of the people working on this project, such as what their role is and what the heck they do around here (amongst other things).

I'll start!

My name is Jim, but I go by Kaiyon around here, and I'm the "Chief Chicken Tamer" of the project. What does that mean, you might wonder? I do my best to help keep things organized and on a forward moving track. That means trying to get our team members tasks when they need them, or point them to the right place to find a task on their own and trying to put people in the position among the team where they'll be most effective. That means trying to get new people involved if/when it's needed and handling bringing aboard people with the right skills that find us. That means managing public relations (Facebook, Twitter, the blog and e-mail correspondence). I manage administrative things such as finance, fund raising (still internal only) and accounts for different services that we use. When I find time between those kinds of tasks, I'm coding or planning for the future of the project.

On a more personal level, I'm a husband and father of 2 young children who's originally from near Buffalo, NY (go Bills!) but living in South Carolina these days. I've been in the software industry for over 7 years, more recently working as a senior developer/software architecture on projects ranging from enterprise .NET web applications to native mobile applications.

I originally joined Glitch later on in the 1st Beta, around September of 2011, although I can't remember how I found it at the time, and played faithfully until the game shut down. My favorite things to do were collect/sell cubimals and build up my /home.

I've been with the Eleven team from day one, having been brought in as one of the original administrators, and I have to say I'm incredibly proud to be part of such a talented and driven team. This project wouldn't be anywhere near as far along as it is today without the efforts of every single team member, some of which will be long to introduce themselves shortly.


  • OK, I have been very forgetful about posting here - sorry! We've given a few other team members a kick as well, so hopefully more will be along soon.

    I'm head of QA for the project, which means I have been helping to coordinate the effort to adjust every single quoin/rock/tree/shrine/street spirit and all those other wonderful items in the world of Ur! None of it would be possible without my fellow cohorts, Jark and Sumi, who have put in countless hours tracking down the locations of quoins and preparing data so that Ur will look as authentic as possible when we let you all back in. My other primary interest has been to practice using the street-building tool that Tiny Speck used to create new streets, as well as helping out with some of the web design, forum setup and community management. I have also been involved with the project since its inception, and it's been a real pleasure seeing this team come together as it has, for what I feel is an honorable goal.

    In real life, I am a Platform Operations specialist working for a sizable technology company, living in New England. For all that I adore technology, in the spare time I have (while not working on Eleven), I am a fiber and textile fanatic. I both knit and crochet, spin yarn on drop spindles and spinning wheels, and I also weave and sew. Quite opposing interests, but the tools I use for these things are their own fascinating technology, even if they are more primitive than remotely troubleshooting a sever in the Himalayas!

    Glitch has had a major role in my life for the short time I played; my life would be entirely different, had a lovely friend not asked me and some others to join her in this preposterous little world. Glitch came to me at a very trying time in my life, and I had more than one purportedly well-meaning person try to tell me that I was "wasting my time" playing a computer game, when I need to "face life". Pfft... While the loss of Glitch was heartbreaking, at a time when I'd already endured quite a lot of heartbreak, it has been undeniably a force of positive change for both my personal and professional life. The closure guided me towards a small group of very special Glitchen, which led me to a new job in a new city. I have new, and very dear, real life friends who are Glitchen and I've (virtually) met so many more amazing players that I never got to play with when the game was live...not to mention the Eleven team itself!

    Given my role in this project, the Eleven experience is *sure* to be different than my Glitch one (where I was pretty much an unknown!) but I am really looking forward to playing with all the new people I've met, and to help develop the world of Ur to new and unimaginable heights!
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