Old Housing System?

I am probably the minority, but I actually really liked the old housing system. Sure, they didn't have the variety of choices that the new housing system offered, but there are many reasons why the old housing system to this day is still my favorite, and I'm sure others can agree. For instance, I absolutely LOVED the idea of having communities of glitchen spread out through various regions of Ur.
I remember my large house in Kajuu, where usually most of the Glitchen in the whole region were pretty local. Sometimes there would be neighborhood parties and guests of the community would all bring food and drinks to where the party was being hosted. In addition, it was more convenient to choose which region you wanted to live in and what kind of house was meant for your style. There was actually quite a variety of houses you could purchase around Ur. For example: beehives, cave homes, mansions/large houses, firebog homes, apartment complexes, standard houses that came in different colors and styles, etc.
I really miss having this feature in the game and I hope that it could possibly come back in Eleven Giants :).


  • I posed this question a while back. I totally, totally agree with you. The old housing system was much more fun. You and I and some others are in the minority. Unfortunately, the Farmville style of what housing became is what more people these days seem to prefer. There were many good things around the old housing, especially the thrill of finding the exact location you wanted at about 11pm at night and racing to get moved before having to go to sleep. There was something, too, in having to work for it that gave you a sense of real ownership, not to mention sense of place in the world. There was much more and much to it that many don't seem to get.

    In any case, the templates are gone, and they have no idea how to resurrect the old housing. So, it is what it is.

  • I think I would enjoy the old housing system, but I can see where the problems are--there's just no good way to deal with houses of players who've apparently abandoned the game. If you have unlimited housing in an area, it's both a server drain and loses the value of working to join a particular neighborhood; if you don't, attrition eventually leaves you with a bunch of abandoned houses.

    And you don't want to say, "if you haven't logged in in a month/two months/a year, you lose your house." (For players who want to game the system, they'll set up a bot that logs in just often enough to not lose the house. For those who don't pay attention, it'll be a shock when they get back from vacation or the school year lets out and they've lost their online home spot.)

    I'd love to figure out how to have some kind of neighborhoods with the new housing, something a bit more substantial than the "5 neighbors" pole. Maybe eventually we could set up hubs in the apartment buildings - a cluster of neighbor poles that would have limited space on them, or something like that.

    But I think anything that's "houses on a street" is going to have a whole lot of gaps, and resentment from people who can't join the neighborhood they want because some players have stopped playing.
  • Housing streets are no more server drain than individual instanced housing. If anything, they're less resource intensive. The reason Tiny Speck complained was because they were always running out of houses in the middle of the night or on the weekend and somebody had to manually create them. If that process were automated and better managed, it wouldn't have been a problem. They could have been spun up as needed.

    They could absolutely institute rental or taxes. This is simply standard practice in modern MMO's. Cleaning neighborhoods is something that would be good for the game and I'd support. If somebody want's to pay a sub to keep their house alive, that's different, but if you aren't playing, you don't need to tie up a house.

    Setting up a bot to login to Eleven? WTH for? If you aren't committed enough to at least check in to pay rent every month or so, then you don't need to have a house in the world.

    You could play the original version of Glitch without a house and quite a few did. I didn't buy a house for weeks after I started.

  • I don't know exactly which version I preferred, but both have good and bad points. There might be a way of coping with those. I give an idea, there might be others.

    When you learn a certain skill (linked to meditation? or something else), you can have access to your "inner house". A sort of individual house that is very bare and simple, for instance a "bubble house" : just a bubble where you can always go, and put your stuff down.
    You can enlarge a bit and customize a bit your bubble house : adding new bubbles : new "rooms", a garden bubble, a tree-patch bubble... It would need imagination and material of course (and maybe special skills).
    Or, to match with a pre-set of "physical houses" (see below), the bubbles houses could have only a special set of shapes.

    But you could also settle your house in the real world, by buying (or renting) a place in Ur. Then, friends you have allowed could visit you (otherwise they have to come with you directly), and your bubble house would automatically gain the "style" of the local place (I loved the style of the old houses). Until a time when you are away from keyboard for too long, and your house disconnects itself from the world, becoming a bubble house again (but you would not lose any object of course). Maybe some players would prefer anyway a bubble house. Or you could "move" your bubble house to another place because you want to (I'd love to have a house in those icelands...).
    Maybe settling could be more complicated than just paying, like "building" a little hut or something, with various material (depending of the place you want to be, and/or the size of the bubble house).

    I don't know how this could be done, this is juste a rough idea I got just now, but my point is : there might be a way of combining both housing systems for the best. :)

    By the way, even if the old housing system is not implemented again, I'd like to see a few old houses/buildings, in a "destroyed" state, and a few flats/houses still open (with a broken gate so that everybody can go). That would just make new places to go, patch, plant herbs and vegetables, and remember good old times. :)
  • While I liked the look of the old style housing, I much preferred my new house that I was able to customize and expand to meet my needs. I also liked being able to decorate it the way I wanted. Perhaps they could come up with a way to use the facades of the old housing, but when you entered the house you could expand it.
  • I really like both systems, and I really do miss the old houses, but I feel like a lot of the love I have for the old houses is just nostalgia... They're super cute but I think the implementing of towers and such makes it kinda too late to go back (I can't imagine playing without towers...). I think the model homes that they kept are nice, and I think the community feeling is almost kept with the street sign thing they added later on (where you can add friends to your street sign). Either way, it's easy to just invite friends over and have a party at your own place anyways! Plus it probably fits more people ;)
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