Rook Attacks
(Crossposted from the Slack global chat, sorry for anyone who's already seen it.)
I've seen some discussion elsewhere about scaling the rook attacks so that the difficulty would be consistent even if higher-level players are helping out. The wording here is usually along the lines of "harder to win."
What if we changed how we're thinking of the difficulty, though? What if instead of being harder to win, they were easier to lose?
I only ever participated in one or two rook attacks, but it seemed like they were cleared up and banished fairly quickly, and the only thing left to do was to revive the animals and plants. What if the stakes were bigger? What if it was WAYYYY harder to defeat the Rook, and what if the streets themselves needed to be rebuilt -- partially rebuilt after a victory, potentially COMPLETELY rebuilt after a defeat?
One of the greatest things about Glitch is the way the community comes together for difficult tasks, and the street-building mechanic is one of the greatest manifestations of that. Making the Rook much more dangerous and damaging would mean that that mechanic would remain useful and relevant, even after we've opened up more of the world. It also means that the higher-level players would have more of a challenge and that they'd have something to do with their hordes and hordes of resources.
Thoughts? Questions? Comments?
I've seen some discussion elsewhere about scaling the rook attacks so that the difficulty would be consistent even if higher-level players are helping out. The wording here is usually along the lines of "harder to win."
What if we changed how we're thinking of the difficulty, though? What if instead of being harder to win, they were easier to lose?
I only ever participated in one or two rook attacks, but it seemed like they were cleared up and banished fairly quickly, and the only thing left to do was to revive the animals and plants. What if the stakes were bigger? What if it was WAYYYY harder to defeat the Rook, and what if the streets themselves needed to be rebuilt -- partially rebuilt after a victory, potentially COMPLETELY rebuilt after a defeat?
One of the greatest things about Glitch is the way the community comes together for difficult tasks, and the street-building mechanic is one of the greatest manifestations of that. Making the Rook much more dangerous and damaging would mean that that mechanic would remain useful and relevant, even after we've opened up more of the world. It also means that the higher-level players would have more of a challenge and that they'd have something to do with their hordes and hordes of resources.
Thoughts? Questions? Comments?
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